Immediate rewards are important as they make behaviours into habits.Fogg favours action prompts or “anchors”, where you do the new behaviour after an action you already do consistently. There are three types of prompts: person, action, and context. Prompts are what trigger our behaviours.So successful behaviour design usually relies on increasing ability, such as by making the habit “tiny”, or changing your environment. When something is easy to do (high ability), you need less motivation to do it. Luckily, Motivation and Ability compensate for each other.This is the Fogg Behaviour Model, which is expressed as: Behaviour is a function of Motivation and Ability, combined with a Prompt.The first part of the summary describes the theory behind how behaviour and behaviour change works: This summary of Tiny Habits is divided into three parts. Part Three: Bad Habits, Changing Others, and more.Step Three: Rehearse, troubleshoot and expand your habits.Step Two: Turn your behaviours into habits with the ABC formula.Step One: Decide on which behaviours to make into habits.Part One: Behaviour and Behavioural Change Generally.
0 Comments
Leave a Reply. |